Developing a full-length adventure game is a hard task
that requires a lot of discipline especially when you do it basically alone.
I've done this two times and I will hopefully do this several times again.
However the second part of "A Second Face" is becoming a neck breaking work.
More than 200 backgrounds are already done.
50 Characters are ready.
The full story and screen play exists.
But still there is so much work left.
60 minutes of music still have to be composed.
Thousands of detailed scenes still have to be drawn and animated.
Tons of dialogs have to be put into a scripted form.
More and more details rise with every decision.
This is my largest game project so far and it has accompanied me
through three countries, several other jobs, good and bad times.
Anyway I am sure this is going to turn into my best creation so far.